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DIRECT ANSWER
What the player needs to know
Choose direct delivery or warehouse distribution
A wholesale contract controls the supplier order and its receiving destination. Sending stock directly to the store keeps the chain short. Sending it to a warehouse adds central storage but requires a separate logistics manager, driver, vehicle, route, and destination target before goods reach the shop. Choose the shorter path until the number of stores or products makes central distribution useful.
Trace stock all the way to the sales floor
Confirm that the exact product arrives in compatible receiving storage, then verify employee coverage and access for restocking. Goods can be present inside the business while sale shelves remain empty. Compare the contract quantity with weekly sell-through so a large automatic order does not trap the cash needed for rent and wages.
- Check contract destination before rebuilding a warehouse route.
- Check receiving stock separately from sale-ready display stock.
- Update to Build 3674 or later before diagnosing the fixed employee-state delivery bug.
Separate supplier delivery from warehouse distribution and shelf restocking
A wholesale agreement, a warehouse route, and employee restocking are three different movements even when players describe all of them as delivery. A supplier contract determines what is ordered, when it arrives, and which receiving location is selected. If goods are sent to a warehouse, a separate logistics route and eligible destination target are needed before they move to the shop. If goods are delivered directly to the business, they can still remain away from the sales floor until suitable storage and employee work move them into selling position. Trace one product through these checkpoints instead of changing the entire network. Confirm the contract destination, receiving capacity, stock at arrival, stock on display, employee coverage, and the next sales period. Also check the installed build before assuming the configuration is wrong: the official Build 3674 hotfix fixed an employee state that could interrupt training, imports, and deliveries. Once one product follows the complete path, copy the proven setup carefully and size orders from actual sell-through rather than maximum storage.
- Name the destination of the supplier contract before troubleshooting a route.
- Treat receiving inventory and sale-ready shelf stock as separate checkpoints.
- Install Build 3674 or later before diagnosing the fixed employee-state issue.
Plan this task in the current save
Start by defining the result you need in this save and the smallest change that can produce it. For this topic, the useful evidence is the state before the change, the exact action taken, and the result after a complete game cycle. Keep choose the destination, confirm receiving room, cover employee work visible while planning so a purchase or layout change does not hide the original problem.
- Decide whether the supplier should deliver directly to a shop or into a warehouse.
- List which products the destination accepts and how employees will move them to sale storage.
- Compare the contract minimum and cadence with the store’s measured sell-through.
- Keep enough cash free for wages and rent after the wholesale order is placed.
Follow the workflow in a testable order
For this task, begin by making sure you select the intended destination when creating or reviewing the wholesale agreement. Do not jump to the final setup until that starting condition is visible in the save. Later steps depend on earlier ones, so confirm each dependency before continuing. The last checkpoint is to observe the first delivery and trace stock from supplier to receiving storage to display. This sequence remains useful when an exact price or interface label changes because it preserves the underlying cause-and-effect chain.
- Select the intended destination when creating or reviewing the wholesale agreement.
- Confirm the delivery zone and receiving storage can accept the ordered products.
- Schedule suitable employees to restock the sales floor after goods arrive.
- Observe the first delivery and trace stock from supplier to receiving storage to display.
Diagnose the result without rebuilding everything
The first misleading signal to rule out is this: Stock at a warehouse does not prove a separate warehouse-to-store route is eligible. Return to the last confirmed checkpoint and compare it with that condition. Avoid changing every route, employee, object, or setting at once because broad edits destroy the evidence needed to identify the cause. Work through the remaining failure modes individually, keep the save time and game version with your notes, and retest after one controlled correction.
- Stock at a warehouse does not prove a separate warehouse-to-store route is eligible.
- A direct delivery can arrive while shelves remain empty if the store cannot restock it.
- An order may be skipped or delayed when its destination, schedule, or contract is wrong.
- Build 3674 addressed an employee quitting state that could also stop imports and deliveries.
Measure whether the change actually helped
The first useful measurement for this page is to compare the ordered quantity with weekly sell-through before increasing a contract. Capture it before the change and again after the relevant operating period. A screen that looks correct is not enough when schedules, deliveries, production, customer traffic, or status refreshes are involved. Use the remaining measurements to show whether the result persists, and keep costs separate from revenue so a temporary cash movement is not mistaken for sustainable performance.
- Compare the ordered quantity with weekly sell-through before increasing a contract.
- Record stock at receiving storage and display immediately before and after delivery.
- Track cash tied up in excess wholesale inventory.
- Measure stockout hours separately from total stock on hand.
Keep the answer accurate for the current version
The main version check for this topic is to confirm contract controls and delivery destinations in the current 1.0 interface. Big Ambitions changed substantially during Early Access and reached version 1.0 in 2026, while search results still surface older interfaces, prices, capacities, and feature sets. Use official release information for what shipped, dated community evidence for practical workflows, and the current save for exact values. The checks below identify which claims require reverification before being repeated as current facts.
- Confirm contract controls and delivery destinations in the current 1.0 interface.
- Update to Build 3674 or later before diagnosing the fixed employee-state bug.
- Recheck minimum orders and delivery cadence after economy balance patches.
- Treat community workflows as examples until reproduced in the current save.
Frequently asked questions
Can a wholesaler deliver directly to a store?
Use the contract destination available in the current interface. A direct store delivery avoids a warehouse route, but receiving capacity and employee restocking still determine whether the products reach the sales floor.
Why did wholesale stock arrive but not appear on shelves?
Check where the delivery was received, whether the store has compatible storage, and whether a scheduled employee can restock the product into its selling position.
How can I tell whether this advice still applies?
Match the guide date and cited source with the current game version, then confirm contract controls and delivery destinations in the current 1.0 interface. Use a disposable test or backed-up save for the remaining names, values, and interface controls. The dependency described by this page can remain useful after an update even when an exact price, capacity, schedule, or menu path changes.
What should I record if the steps do not work?
Record the game version, save difficulty, exact objective or status text, game day and time, and whether mods are enabled. For this topic, also compare the ordered quantity with weekly sell-through before increasing a contract. Include the last step that worked. That evidence is more useful for troubleshooting than a general statement that the feature is broken.
Should I copy a community layout or setup exactly?
Use it as a tested example, not a universal prescription. The first condition to compare with your own save is whether you can decide whether the supplier should deliver directly to a shop or into a warehouse. Building shape, difficulty, current balance, available cash, and mods can change the result. Apply the smallest useful part, observe it in your save, and expand only when the measured bottleneck supports it.
REFERENCE RECORD
